Light Partition
The partition light platform allows you to combine multiple addressable light segments
(like Fastled or Neopixelbus) and/or individual lights (like Rgb) into a single addressable light.
This platform also allows splitting up an addressable light into multiple segments, so that
segments can be individually controlled.
Splitting a single LED strip
Section titled “Splitting a single LED strip”If you want to split a strip, you may run into strange behavior like that the original light entity (e.g., fastled_clockless )
may be conflicting with the partition. For better control over which segments of the strip will overlap each other,
mark the original light as internal: true.
# Example configuration entrylight: - platform: partition name: "Partition Light 1" segments: # Use first 10 LEDs from the light with ID light1 - id: light1 from: 0 to: 9
- platform: partition name: "Partition Light 2" segments: # Use LEDs 11-20 from the light with ID light1 - id: light1 from: 10 to: 19
# Example for light segment source - platform: fastled_clockless id: light1 # You may want (but don't need) this internal: true # Other settingsJoining multiple LED lights into one
Section titled “Joining multiple LED lights into one”# Example configuration entrylight: - platform: partition name: "Partition Light" segments: # Use first 10 LEDs from the light with ID light1 - id: light1 from: 0 to: 9 # Use first 10 LEDs from light with ID light2 # they become LEDs 11-20 in the joined partition - id: light2 from: 0 to: 9 # Use light3 as the 21st light in the partition - single_light_id: light3
# Example for light segment source - platform: fastled_clockless id: light1 # You may want (but don't need) this internal: true # Other settings
# Example for light segment source - platform: fastled_clockless id: light2 # You may want (but don't need) this internal: true # Other settings
# Example for non-addressable light source - platform: rgb id: light3 # You may want (but don't need) this internal: true # Other settingsConfiguration variables
Section titled “Configuration variables”-
segments (Required, list): A list of segments included in this partition.
For addressable segments:
-
id (Required, ID): The ID of the addressable light to be controlled by this segment.
-
from (Required, int): The index of the first LED to address in the segment. Counting starts with 0, so first LED is 0.
-
to (Required, int): The index of the last LED to address in this segment.
-
reversed (Optional, boolean): Whether to reverse the order of LEDs in this segment. Defaults to
false.
For single light segments:
- single_light_id (Required, ID): The ID of a single addressable or non-addressable light. If an addressable light is specified, it will be treated as a single light in the partition.
-
-
All other options from Light.
NOTE
Do not use this platform to control each LED on your addressable light - the light objects have a moderate overhead and if you try to create many lights you will run out of memory quickly.
See light.addressable_set Action for that.